//NIRMA STUDIO, 2013
// Centipede init
#include <iostream>
#include <math.h>
#include <iomanip>

using namespace std;

class Centipede: public Object{
	public:
		Centipede(int corX, int corY);
		~Centipede();
};

Centipede::Centipede(int corX, int corY){
	cordX 				= corX;
	cordY 				= corY;
	name       			= "Centipede";
	race 				= "Daktile";
	attack_range 		= 80;
	sight_range 		= 150;
	level      			= 1;
	attack     			= 3.0;
	health     			= 30.0;
	mana       			= 10.0;
	experience 			= 0.0;
	max_experience  	= 10.0;
	crit_chance 		= 15;
	dodge_chance 		= 25;
	attack_type[0]		= "fire";
	attack_type[1]		= "light";
	armor_type			= "medium";
	cost[0] 			= 100;
	cost[1] 			= 0;
	cost[2] 			= 1;
	mana_regen 			= 0;
	hp_regen 			= 0;
	move_speed 			= 80;
	attack_range 		= 80;
	sight_range 		= 150;	

	max_level 			= 5;
	max_experience  	= 10.0;
	max_move_speed 		= 80;
	max_attack_range 	= 80;
	max_sight_range 	= 150;
	max_health 			= 30.0;
	max_mana 			= 10.0;
	max_attack 			= 3.0;
}

Centipede::~Centipede(){}

